What Normal & Bump Maps have in common.
3DMaster2021-06-25T15:22:38+00:00Normal and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface by [...]
Normal and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface by [...]
Parallax Occlusion Mapping (POM) is a high-end technique (and important for creating 3D configurators) for shading GPU fragments that [...]
In the following article we would like to introduce the gameflare.com website to you. On the website you will [...]
Parallax Mapping is a technique for real-time approximation (important in creation process of 3D configurators) of displacement mapping, sometimes referred [...]
There is no 3D software that is superior to others in all its aspects. 3D software is very important [...]
In the following article we offer you a short introduction to Wings 3D. In addition to a definition of [...]
As a child, Tommaso Santagata, speleologist and 3D cave mapping expert, never thought he would test some of the [...]
The development of „real“ 3D applications in the browser – preferably with hardware acceleration- has meanwhile become a complex [...]
A SandBox is a type of game that imposes minimal character restrictions on the player so that he can [...]
Developing PC games or 3D configurators is a difficult task for the average gamer. [...]
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