Blog
In the following article, we will explain how you can create Normal and Specular Maps using Crazybump. Crazybump is a useful tool for the [...]
In photography and optics, vignetting is a reduction in the brightness or saturation of an image to the periphery compared to the center of [...]
A good topology uses only the number of shapes necessary for a 3D configurator project. When you [...]
We live in three dimensions: Many of the 3D configurators we watch are animated. Most games are three-dimensional. And the manufacturers of navigation systems [...]
The annual SIGGRAPH Conference (ideal to present a 3D configurator) and Exhibition was held in Vancouver on Sunday 12 August 2018 and Thursday 16 August. [...]
In practice, the question of the right rendering engine to create a 3D configurator often arises. In this article we would like to discuss [...]
Epic Games has Unreal Studio. A new real-time visualization product to create 3D configurators based on the Unreal Engine and its Datasmith toolkit, released [...]
With Unity 2017.2 (ideal to create 3D configurators), stereo support instancing for XR devices on DX11 was released, giving developers access to even more [...]
In the following article we would like to introduce two different rendering methods to create a 3D configurator. One method is micropolygon rendering and [...]
With immediate effect, Audi customers can put together their dream vehicle in 3D and real time. The realistic and animated 3D presentation of the [...]