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With the consistent introduction of various enabling devices, Virtual Reality (VR - ideal to viewing 3D configurators in real time)) is facing the next [...]
In 3D rendering, the term culling describes the early rejection of objects of any kind (objects, draw calls, triangles, and pixels) that do not [...]
This is our second contribution to our three-part series (3D configurators) on occlusion culling in Unity 4.3. In the previous contribution, how the new [...]
Rendering 3D world images in a game inevitably wastes resources spent on processing elements that are invisible to the player. These resources could be better [...]
Z-Buffering is an algorithm used in 3D graphics (for example 3D configurators) to ensure that perspective in the virtual world works exactly as it does [...]
Since the new millennium, many game developers have adopted a different approach to how their games look graphically - away from the photorealistic design [...]
As you probably know, there are far more animation techniques than the average moviegoer or television viewer knows. You can't blame them for only [...]
Cineware is a new plug-in that combines the Adobe After Effects compositing and motion graphics package with Cinema 4D 3D software. In the following [...]
Make sure that potential employers only see their best work in the right light when they apply. To help you get the job you [...]
In the following article we will introduce you to exactly 5 showreels from which you can be inspired. [...]