What Normal & Bump Maps have in common.
3DMaster2021-06-25T15:22:38+00:00Normal and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface by [...]
Normal and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface by [...]
Recently, Blender Benchmark, a new platform for collecting and presenting the results of hardware and software performance tests, was [...]
At first glance, the 3D Puppet Tool in After Effects may seem like a useless tool that will probably [...]
Parallax Occlusion Mapping (POM) is a high-end technique (and important for creating 3D configurators) for shading GPU fragments that [...]
In the following article we would like to introduce the gameflare.com website to you. On the website you will [...]
Parallax Mapping is a technique for real-time approximation (important in creation process of 3D configurators) of displacement mapping, sometimes referred [...]
In June 2016, Adobe acquired Mixamo, and Winston Hendrickson set out his vision for the future combination of Mixamo [...]
Modo has developed into a software that is capable of many things. The underlying architecture allows the tools to [...]
The Consumer Electronics Show (CES) starts today and "The Foundry" will present their new MakerBot Kit for Modo (ideal [...]
There is no 3D software that is superior to others in all its aspects. 3D software is very important [...]
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