Guide for beginners: What is Backface Culling?
3DMaster2025-11-07T12:56:34+00:00Backface Culling is an important part of how a 3D engine performs visibility checks for example to create a [...]
Backface Culling is an important part of how a 3D engine performs visibility checks for example to create a [...]
Clipping in the context of computer graphics is a method to selectively enable or disable rendering operations within a [...]
The Warnock algorithm is a hidden surface algorithm developed by John Warnock that is classically used in graphics (for [...]
The Painter's algorithm, also known as Priority Fill, is one of the simplest solutions to the visibility problem in [...]
This article deals with overcoming the unconscious boundaries that are often set in a project to create a 3D [...]
In the following article we would like to go a little deeper into the so-called "Quake Hidden Surface Removal". [...]
A buffer resource is a collection of fully typed data grouped into elements. You can use buffers to store [...]
Z-Fighting, also called stitching, is a phenomenon in 3D rendering that occurs when two or more primitives have similar [...]
We wrote this article to help you understand how things are displayed on screen and how transparency is handled [...]
Foreground Alpha is a rendering mode that sets the Alpha (Opacity) pixel depending on whether the pixel is considered [...]
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